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Unity截屏脚本

  1. 作为脚本附到GameObject上,我选择附到相机上

    Screenshot.csview raw
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    // 创建这个脚本,挂在任意 GameObject 上
    using UnityEngine;
    using System.IO;

    public class Screenshot : MonoBehaviour
    {
    [Header("截屏设置")]
    public KeyCode screenshotKey = KeyCode.F12;
    public int superSize = 1; // 1 = 原始分辨率, 2 = 2倍分辨率

    void Update()
    {
    if (Input.GetKeyDown(screenshotKey))
    {
    TakeScreenshot();
    }
    }

    void TakeScreenshot()
    {
    string folderPath = Path.Combine(Application.dataPath, "..", "Screenshots");

    // 创建文件夹
    if (!Directory.Exists(folderPath))
    {
    Directory.CreateDirectory(folderPath);
    }

    // 生成文件名
    string fileName = $"Screenshot_{System.DateTime.Now:yyyy-MM-dd_HH-mm-ss}.png";
    string filePath = Path.Combine(folderPath, fileName);

    // 截图
    ScreenCapture.CaptureScreenshot(filePath, superSize);

    Debug.Log($"截图已保存: {filePath}");
    }
    }

  2. 修改编辑器UI,作为菜单使用;需要放到scene文件同目录的Editor目录下

    Editor/ScreenShotTest.csview raw
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    using System.IO;
    using System.Threading.Tasks;
    using UnityEditor;
    using UnityEditorInternal;
    using UnityEngine;

    public class ScreenShotTest : MonoBehaviour
    {
    //ctrl + shift + y 截图
    [MenuItem("Screenshot/Take Screenshot %#y")]
    private static async void Screenshot()
    {
    string folderPath = Directory.GetCurrentDirectory() + "\\Screenshots";
    if (!Directory.Exists(folderPath))
    {
    Directory.CreateDirectory(folderPath);
    }

    var timestamp = System.DateTime.Now;
    var stampString = string.Format("_{0}-{1:00}-{2:00}_{3:00}-{4:00}-{5:00}", timestamp.Year, timestamp.Month, timestamp.Day, timestamp.Hour, timestamp.Minute, timestamp.Second);
    ScreenCapture.CaptureScreenshot(Path.Combine(folderPath , stampString + ".png"));

    Debug.Log("截图中......");
    //等待5秒
    await Task.Delay(5000);
    System.Diagnostics.Process.Start("explorer.exe", folderPath);
    Debug.Log("截图" + stampString + ".png");
    }

    void OnMouseDown()
    {
    ScreenCapture.CaptureScreenshot("SomeLevel.png");
    }
    }
    效果如下:

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